A daily reward minigame concept for Fruit Ninja, combining the game's familiar slicing interaction with a simple risk and reward loop. Players get free daily attempts, reveal prizes hidden inside fruit piles, and decide whether to keep playing for the grand prize.
Start the tour →
Fruit Ninja already has an interaction players understand instantly: see fruit, swipe, slice. The challenge was to use that familiar behavior to build a new daily feature that feels native to the game, gives players a reason to return, and supports optional purchases without feeling complicated or disconnected from the main product.
I reviewed reward-based features from other mobile games to understand how they introduce the activity, communicate risk, reveal prizes, show progress, and encourage another attempt.



Players receive six free Slices every day. Slices are a dedicated currency used only inside the minigame: each one is another attempt to continue and progress toward the grand prize.
Each round shows three fruit piles. Choose a pile and slice it to reveal a reward or the hidden bomb. A good choice moves you forward and reveals a prize; the bomb ends the sequence and resets the board. Keep going with your Slices, buy more after running out, or return when the daily allowance resets.

The complete flow maps the player's journey from entering the feature to leaving or returning after the daily reset.
The onboarding introduces the feature without slowing the first interaction, then every result reads immediately and clearly.
The chosen pile reveals the prize, a short celebration plays, and a clear option to continue appears.
The bomb is revealed immediately, clearly communicating that the current sequence has ended.
The piles reset before the next attempt, making it clear the bomb has moved and a new choice must be made.

Reaching the final reward completes the sequence with a larger celebration and a clear summary of the winnings.
When players use their final Slice, the feature clearly explains that the daily allowance has ended. They can buy more to continue now, or wait for the free reset. The purchase option appears only after the free loop is understood, keeping monetization secondary to the game itself.


The UI focused on maintaining a cohesive look and feel with the main game while incorporating unique assets created specifically for the minigame.





This is a passion project created solely to demonstrate product, game UX and UI design skills. Fruit Ninja and all related names, assets and intellectual property belong to Halfbrick Studios. I do not own any intellectual property associated with the original game.